If I telderly you that Valve could produce a carry out to dethrone the Sony PlayStation and Microgentle Xbox in your living room this next year while simultaneously challenging the Meta Quest as the gamer’s VR headset of choice, would you suppose me? Becaengage Valve may have a lot of SteamOS challengingware on the way.
If there’s fire where we currently see smoke, Valve is currently preparing a wireless VR headset codename Deckard, a pair of trackable wands codename Roy, a Steam Controller 2 gamepad codename Ibex, and a codename Fremont living room console too. (That last one now sees appreciatelier than it did yesterday.) And Valve has also now seemingly discleave outed arranges for partners to produce third-party SteamOS challengingware too.
It won’t be basic to get on Sony, Microgentle, or Meta. Those companies have a lot to leave out, and they’re proestablishly entrenched. But the Steam Deck has discleave outed a massive feebleness in each of their businesses that may get them years to right — the desire to carry out a huge library of games anytime, anywhere.
And while they figure that out, Valve may be produceing an entire recent ecosystem of SteamOS challengingware, one that could finpartner let PC and peripheral producers tap into the huge and grothriveg library of Windows games on all sorts of contrastent challengingware without count oning on Microgentle or subjecting their customers to the many irritateances of Windows.
Today, every transport inant PC company is produceing one or more Steam Deck rivals. But without Valve’s consecrateing and help, they’re downcastdled with a Windows OS that doesn’t begin, paengage, and resume games speedyly and seamlessly enough to experience portable and basic. When produceing those handhelds, they typicpartner count on on off-the-shelf AMD chips, too, since no other manufacturer’s parts currently contend on Windows gaming plus battery.
But Valve has extfinished shelp it will discleave out up SteamOS to other manufacturers, even recently promiseting to some straightforward help for rival handhelds appreciate the Asus ROG Ally — and the other week, Valve mutely modernized a record that may discleave out its bigr overarching strategy. It won’t equitable depart SteamOS sitting around and hope manufacturers produce someskinnyg — it’ll helderly their hand.
Valve now has an unambiguous tag for third parties to produce “Powered by SteamOS” devices, which it unambiguously depicts as “challengingware running the SteamOS operating system, carry outed in seal collaboration with Valve.”
It insertitionpartner lets companies produce “Steam Compatible” challengingware that ships with “Valve consentd administerler inputs,” as well as SteamVR challengingware and Steam Link challengingware that lets you stream games from one device to another.
And if the leaks are right, manufacturers may not have to pick equitable one or two of those tags. It sounds appreciate Valve’s Steam Controller 2 may comprise the ingredients to be acunderstandledged and tracked in a VR environment and that Valve’s VR wands will feature enough buttons to double as a gamepad, carry outing Steam’s massive library of flatscreen games as well.
Valve may be putting in the toil to shrink depfinishence on AMD’s x86 chips as well. Datamining by Brad Lynch, the Valve watcher whose community has uncovered most if not all of these leaks, showed that Valve has been testing many Steam games, including VR games, on Arm chips as well.
While Valve once telderly me that the Steam Deck’s AMD x86 chip might be a excellent truthfulate for a possible future standalone VR headset, Arm chips could potentipartner advise better battery life and shrink weight for a portable product than x86 — even while Valve spendigates more mighty AMD solutions than ever for a possible living room console.
When Valve asked PC manufacturers to sign onto its Steam Machines initiative over a decade ago, with the idea of produceing living room PC consoles, it asked for a leap of faith with very little to show and a minuscule chance of success. It took years for Valve to even produce the oddball living room administerler for its Steam Machines, and it didn’t get far in convincing Windows game broadeners to port their games to Linux.
But by the time it proclaimd the Steam Deck, Valve had hammered out a Proton gentleware compatibility layer so excellent that many Windows games now run better on Linux, and produced the most customizable yet comprehendn set of administers ever made.
If manufacturers could produce their own Steam Machines rather than equivalent Windows machines, they could advise better gaming products than they do today. Maybe they’d even want to free a VR headset that isn’t tied to Microgentle or Meta if it doubled as a Steam Deck, portably carry outing decades of flatscreen games.
It’s not evident any of this will pan out; Valve is an outdoingly minuscule company that tries not to chase too many skinnygs at a time. When I speak to PC industry executives about why they pick Windows over SteamOS, some say they’re troubleed about whether Valve would truly be able to help them.
But it’s equitable as intriguing an idea as it was 12 years ago when Gabe Newell elucidateed the initial vision to us, and this time, there’s a far better chance it’ll toil.