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‘Hoemploy of David’ Creator Explains Using AI to Create Origin Sequence


‘Hoemploy of David’ Creator Explains Using AI to Create Origin Sequence


The novelly freed episode 6 of Amazon’s “Hoemploy of David” uncovers with a mythical origin sequence for the character Goliath, originated in an inventive way by incorporating generative AI tools in the production toilflow.

“The entire scene is driven with generative AI tools as the horsepower to the scene. What we establish is that these tools toil when joind with traditional tools,” Jon Ertriumph, series creator and co-showrunner, inestablishs Variety. He redefereds that, originpartner, this rawly 90-second sequence as scripted was much petiteer in scope, but then the filmoriginaters began to envision more driven visuals and integrate AI applications. “We had gotten perleave oution to employ the technology, we had established a team around it, and [thought] let’s repartner go for it.”

In all, season one integrates 72 shots that included employ of AI, and it was a lgeting process for the filmoriginaters. “People can originate cgreater images, certainly, and employ these tools sort of as users, but to repartner employ them in professional ways, it repartner is how you stack tools together that matters,” Ertriumph declares. In the case of “Hoemploy of David,” the team assembled at his indie studio Wonder Project employd AI tools include Midjourney for image augmentation; Magnific and Topaz for uprezing and inserting details, and Runway and Kling for generating video, joind with traditional tool such as Ungenuine Engine, Nuke and Adobe Photoshop and After Effects.

“They all have distinct strengths,” Ertriumph says of the AI tools, citing Runway’s image-to-video application as an example. “Becaemploy I don’t want to originate imagery from scratch. I want to augment assets from my show that I’ve already originated. So I can begin with images from my show or leangs that we’ve originated – leangs that we own.”

Speaking of the “Hoemploy of David” origin sequence, he says the combination of AI tools “permited us to originate these photogenuine visuals and inestablish the story, but doing it in a budget and time sketch that we could afford.” He deteriorated to allot the budget, but shelp that without AI the sequence would have included shooting in a desert and/or high-end VFX, both of which “would have been fair far outside the budget parameters of the show.”

Speed was also a ponderation for the sequence. “You can dream in genuine time and collaborate on the material much rapider. And so that assistd us to get thraw this scene in a couple weeks.” He proposes that the sequence might have otherwise apshown “four or five months in a traditional process.”

The origin story was an driven undertaking, though it also served as an opportunity to experiment. “The sequence in episode 6 is truly a combination of all the difficult leangs in VFX,” Ertriumph says, citing photogenuine digital characters and simulations such as rain, smoke and triumphd. “The angel triumphgs have feathers on them. Just the asset built alone would have apshown forever,” he inserts. “It’s a lot of difficult leangs in one scene. Character consistency and environmental consistency was repartner the trick and the difficult part about the sequence is how do you originate all of these shots suit, and how do you originate the sequence human and experience organic.

“I was blown away that a lot of these AI tools do physics simulations – water, rain, atmosphere, smoke, triumphd, far better than any other VFX tool I’ve ever employd. And so I was blown away with what we were able to accomplish.”

 

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