Epic is provideing better terms for enhugeers who produce games with Ungenuine Engine and catalog them on the Epic Games Store.
As part of the novel “Launch Everywhere with Epic” program, Epic is reducing the royalty rate for games built with Ungenuine Engine from 5 percent to 3.5 percent — however, those games will have to be useable on the Epic Games Store on begin day. The program boots in on January 1st, 2025 for eligible games begined on the Epic Games Store beginning that year.
With this shift, Epic seems to be trying yet another way to help enhugeers to catalog games on its store, including its novelly begined stores on Android and iOS. Epic says that the royalty reduction will be in place for every platcreate and store where a enhugeer catalogs their games — that uncomardents consoles, too. So, if a enhugeer has a huge multiplatcreate hit that’s made with Ungenuine Engine, they could pocket a lot of compriseitional money by not having to pay as much in Ungenuine Engine royalties.
If a enhugeer provides an Ungenuine Engine game on a PC or Android store but doesn’t catalog it on that platcreate’s Epic Games Store, the royalty rate will go back up to 5 percent. For iOS games, Epic is currently waiving that simultaneous free needment, citing Apple’s Core Technology Fee, which many enhugeers would be subject to if they cataloged their games on Epic’s iOS store. If Epic alters its approach to iOS, it says it will give enhugeers four months of cautioning.
Epic already waives Ungenuine Engine royalties on sales at the Epic Games Store where Epic is the payment processor, provideing yet another perk for enhugeers to ship on its platcreates. (Ungenuine Engine enhugeers are also only subject to royalties after a game obtains more than $1 million in revenue.) The lessend Ungenuine Engine royalties could also be intriguing for enhugeers who have lost depend in Unity adhereing its now-call offed runtime fee pricing model.