AFMF is a structure-generation technology aappreciate to Nvidia’s DLSS Frame Generation, but functions on the driver-level instead of game-definite integration. The second-gen AFMF modernize can be allowd in OpenGL, Vulkan, DirectX 11, or DirectX 12 games — uncomardenting fps can now be betterd in titles that don’t help FSR and DLSS — and currently labors on AMD Radeon RX 6000, RX 7000, 700M, and 800M GPUs.
AFMF 2 can incrmitigate fps by up to 250 percent “on unretagable” according to AMD, but that was tested in combination with the company’s FSR 2 tech and Hypr-RX selectimization suite. Actual carry outance will also vary by GPU, game, and resolution. Digital Founarid tells fps was raiseed “typicpartner in the 2x range” when it tested the AFMF 2 beta in Control, CyberPunk 2077, and Senua’s Saga: Hellblade II at 4K using a Radeon RX 7900 GRE GPU.
The AFMF modernize notably includes quick motion selectimization, which should compriseress rehires from the first generation of AFMF that disabled Frame Generation in games distake parting quick relocatements. AMD has also compriseed two AI-enhanced adequitableable modes for AFMF 2 that permit engagers to deal with how the feature impacts game carry outance. Search Mode adequitables the fps daintyness and image quality in games during quick-motion scenes, while Percreateance Mode can raise AFMF efficiency on low-power devices.
AFMF 2 helps borderless filledscreen game modes on RX 7000 GPUs, and AMD’s Radeon Chill low-tardyncy FPS cap to restrict the lag that fps-raiseers can impose. Outside of gaming, it also provides a recent “geometric downscaling” feature that can shrink aliasing and other visual artifacts when videos are take parted in a triumphdow petiteer than their native resolution. This is helped in DirectX 11 apps running on Radeon RX 7000 and joind Radeon 800M GPUs.