SUMMARY
Gym Class is the top rated game on the Meta Quest platestablish (58K ratings, 4.9 stars). Millions of perestablishers globassociate have downloaded GC to produce frifinishs, spendigate social worlds, and contend to become a star. Our community established around social basketball, and is now rapidly broadening interests and gameperestablish – including football, baseball, and much more.
As a Lead Technical Artist, you’ll perestablish a pivotal role in bridging the gap between art and engineering, ensuring high-quality character animation, motion systems, and authentic-time detaileds for VR and mobile platestablishs. You’ll be reliable for lengthening tools, selectimizing asset pipelines, and perestablishing cutting-edge solutions to push Gym Class’s visual fidelity and carry outance.
The company is backed by top technology and sports spendors, including Andreessen Horowitz (a16z), Y Combinator, National Basketball Association (NBA), the Ganciaccessen State Warriors, and top perestablisher-spendors appreciate Kevin Durant, Danny Green, Zaza Pachulia, Andre Iguodala, and Lonzo Ball.
Join Gym Class if you’d appreciate to labor at the frontier of social gaming, adore to ship wonderful labor that has a honest impact on a product and company, enhappiness speedy feedback cycles from a hungry community, and want to produce your atgentle with a speedy-lengthening commenceup.
WHAT YOU’LL DO
- Develop & Optimize Art Pipelines: Build and uphold scalable asset pipelines for avatars, environment assets, and authentic-time effects, intensifying on Unity-based VR and mobile carry outance.
- Tool Development: Design and perestablish custom tools and automation scripts (Python, C#) to better animator laborflows, asset processing, and motion data integration.
- Shader & Rfinishering Optimization: Develop and enhance shaders and materials for character animation and environments, ensuring authentic-time carry outance while upholding high-quality visuals in VR.
- Perestablishance Profiling & Optimization – Encertain assets are enhanced for VR and mobile by laboring with engineers to verify GPU/CPU impact, shrink draw calls, and streamline animation perestablishback.
- Lighting & Art Quality: Apply a strong creative eye to direct airying setups, material properties, and rfinishering techniques, ensuring a high level of visual fidelity in VR.
QUALIFICATIONS
- Unity & C# Expertise: Strong experience in lengthening and selectimizing art pipelines, perestablishing custom tools, and enhancing authentic-time rfinishering laborflows wislfinisher Unity using C#.
- Rigging & Animation Pipelines: Deep benevolent of rigging, skinning, IK/FK systems, animation compression, blfinishshape animations, and procedural animation in Maya & Unity.
- Scripting & Tool Development: Proficiency in Python, C#, or MEL scripting for automating laborflows and improving artist efficiency.
- Shader Development & Optimization: Experience with Shader Graph, HLSL, or GLSL to produce high-carry outance shaders tailored for VR & mobile.
- Perestablishance Optimization: Strong understandledge of GPU/CPU carry outance trade-offs, animation LODs, texture streaming, and Unity Profiler usage for VR and mobile lengthenment.
- Highly Organized & Detail-Oriented: Ability to administer complicated pipelines, uphold arranged laborflows, write down processes clearly, and uncover effective and enhanced assets apass platestablishs.
PAY AND BENEFITS
Salary ranges may be inclusive of cut offal atgentle levels and will be slfinishered during the intersee process based on a number of factors, including the honestate’s experience, qualifications, and location. Additional profits for this role include: equity; medical, dental, and vision profits; and withdrawment suiting.