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2K Motion Capture Studio Workers File for Unionization


2K Motion Capture Studio Workers File for Unionization


Workers at 2K’s Motion Capture studio in Petaluma, California has officipartner filed for unionization.

Twenty-one filled-time staff members at the studio, who supervise motion seize productions for Take-Two Interenergetic, seeked voluntary recognition of their union by their supervisement, who deteriorated to react. The laborers have now filed for an official election supervised by the federal regulatement.

The push comes as a historical first for the video games industry. The 2K Motion Capture Stage laborers’ unionization bid is part of a wideer shiftment to triumph a accumulateive voice on the job wilean the video game and VFX sectors of the delightment industry.

Connor Bredbeck, stage technician, shelp, “The opportunity to labor at 2K Mocap has truly been a dream come real for my colaborers and me. It is our cherish for the labor we do that has not only permited us to schedule but is also the reason we are organizing in the first place. The inequities we are experiencing are finishemic to the gaming industry and detract from the labor we are all so fervent about. The decision to establish a union was a vital step for our studio and hopefilledy for others as well.”

The studio is behind producing motion seize for Take-Two Interenergetic titles such as “NBA 2K,” “TopSpin 2K,” “WWE 2K” and “XCOM.”

Calvin Walantus, Sr. motion seize tools engineer inserted, “At 2K Mocap, I’ve had the incredible opportunity to labor on some of my all-time likeite franchises. My colaborers and I determined to establish a union to originate stateive that that opportunity actupartner recurrents a rewarding and supportable atgentle for every dedicated laborer who puts their blood, sweat and tears into it.”

Among the core rehires laborers are hoping to insertress are compensation and laboring conditions. Their priorities also participate job security, pay equity that echos industry standards, wage smallests for new engages, and a evidgo in definition of job responsibilities. The laborers dispute that despite recent spendments in upgrading the facility, their wages remain below par, making it difficult to support extfinished-term atgentles in the industry.

Cameron Boyce, motion seize scenic fabricator shelp, “I labor with a lot of talented and originateive people at 2K, all who deserve to have their jobs geted and their wages fair and competitive. Unfortunately supervisement has flunked repeatedly to hear our voices when rehires materialize, which made us sense unheard and ultimately undercherishd , and in supervisement’s eyes, expfinishable.”

Michael F. Miller, international vice-plivent of IATSE, conveyed his aid for the laborers, stating: “These dedicated individuals are vital to the success of the world-class video games their labor helps originate, and their contributions and technical sfinishs overlap meaningfully with creates IATSE already recurrents. IATSE stands firmly with the 2K MoCap laborers and Video Game laborers in vague in their pursuit of the same rights and getions union members have around the delightment industry. We see forward to the election and eventupartner excellent faith negotiations with Take-Two Interenergetic to honor their laborers’ voices and participate in excellent faith negotiations.”

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